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Roll20 page layers
Roll20 page layers












roll20 page layers

Map tiles for example would just be an image of the tile if you added it to FG you would not be able to create a map in FG using map tiles. All that would need to be done in an external paint package of some kind. You can't paint, draw or add anything to a map in FG itself. You probably want to have a look at some videos so that you can get a handle on how FG works in this respect.Ĭurrently any maps used in FG are imported into FG and work as an image. However with careful management it isn't a problem. That isn't a hard limit but going over that too many times can lead to memory issues. Map sizes at the moment are recommended to be no bigger than 2048x2048 and less than 1Mb in size. You can then control when these NPCs pop up into existance for the players to see. When you are ready to introduce the NPCs you open the encounter, push a button, and the NPCs are placed (invisibly) on the Combat Tracker and on the map.

roll20 page layers

You prepare the NPCs in advance adding them to the map where you want them etc and then you close the encounter and pin it to either the map or a story which itself can be pinned to a map. So if you want to add more NPCs to a map then this is done by means of an encouinter. From my understanding Roll20 uses tokens somewhat differently. It's just a token it doesn't have anything attached to it. Tokens are just an object on a map which represents a character or an NPC. You need to have a different midset to operate FG as opposed to how Roll20 does things (At least as far as I understand it - since I've never used Roll20).Īt any rate combat in FG is handled by a combat tracker. For example, with the PHB you can just drag and drop a class onto a character sheet and it leads you through the options, sets skills, adds feats and abilities, etc. If you don't, content has to be manually entered to create the same automation. Yes, player character sheets are highly automated as long as you have access to the PHB in FG. FG has what is called a combat tracker along with encounter grouping/management - you have a number of staging options for creatures (even more with the Advanced Kombat extension). I'll put spell area effects on a layer, it does blood splatters (which the group likes because it shows their path through the dungeon), and so forth. I've been using it in my campaign with no issues so far. Yet, there is an extension (Advanced Kombat) that has 3 layers that can be used like you describe. So selecting tokens can be an interesting affair by default if you have a lot and there is overlap. By default there is only one layer per-se. Maps can be linked to content in various ways (notes, story entries, pins on other maps, minimized to the desktop, etc.). This is already answered somewhere I am sure but I wanted to jump in and get a feel for the community as well. Does FG have a character generating sheet based off of the PHB? I like in Roll20, that I can stage mobs off on the DM layer and shift them over to the token layer when ready to be used.Ĭharacter creation. What is the limit on the size of maps? Can you tag one to the next? If you bring in external image tiles, is there a snap to grid? And I'm here kind of as a result of the ongoing reddit fiasco. I've not played with FG much yet as I didn't want to pull the trigger on another monthly sub to play with the map creation tools. Roll20 has the dynamic lighting which I do like but it is supposed to be there when Unity releases. Over there I picked up some dungeon square and dressing packs as well as the PHB there for use with their "Charactermancer" which really works great. I've gotten accustomed to the way that they do layers. I've been using Roll20 for a bit in order to reconnect with my D&D friends that do not live nearby.














Roll20 page layers